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Character Creation

Created Wednesday 13 December 2017

Build Philosophy

Apex is going to be a long running game tailored to many styles of gameplay. This is primarily a roleplay game and there will be heavy emphasis on roleplaying. Meta-gaming should be limited or non-existant, and keeping out of character and in character knowledge separate should be a priority.
There will be hopefully fun things to do for everyone and so you should feel safe building a non-combat focused character with the Expert class for example, and making this character an amazing blacksmith or miner. There may be diplomatic missions or any number of activities, and not all problems should or will be solved merely through combat.
Please do NOT build a character soley for power and min/max, power gaming will be actively discouraged, and in rare cases punished.
This will be a community driven game that will tailor to all sorts of players new and veteran, and us Dungeon Masters will likely engage with the characters just as much as the players interact with each other.

Source Materials

ALLOWED SOURCES:

Core Rulebook, Bestiary, Bestiary 2, Bestiary 3, Advanced Player's Guide, Advanced Race Guide, Ultimate Combat, Ultimate Magic, Ultimate Equipment, Ultimate Campaign, Ultimate Intrigue, Ultimate Wilderness, Advanced Class Guide, Pathfinder Unchained, Psionics Unleashed.

Starting Level & Wealth

All characters will start at level one; They also start with maximum gold for their class. (Eg: If your class would start with 5d6x10 gold, you would begin with 300gp to spend.)

Races

If the race you are contemplating is not in the following lists (but contained in the aforementioned Source Materials) please consult a Dungeon Master to have it added to the appropriate place.

ALLOWED RACES:

Aasimar, Catfolk, Changeling, Dhampir, Dwarf, Elf, Fetchling, Gathlain, Gillman, Gnome, Goblin, Grippli, Half-Elf, Half-Orc, Halfling, Human, Ifrit, Kitsune, Kobold, Lizardfolk., Oread, Ratfolk, Samsaran, Strix, Sylph, Tengu, Tiefling, Undine.
Blue, Elan, Maenad, Noral, Ophiduan, Xeph.

DISALLOWED RACES:

Android, Drow, Duergar, Gnoll, Hobgoblin, Merfolk, Nagaji, Orc, Svirfneblin.
Dromite, Duergar, Forgeborn, Half-Giant.

Alignment

Apex accepts characters of all alignments with the exception of Chaotic Evil.

Ability Scores

Ability stat generation will use standard 25 point buy rules. No score may be above 18 after racial modifiers. No score may be under 8 after racial modifiers.
Point Buy Calculator: http://www.apexguild.xyz/info/pointbuy.php

Base Classes

Please consult a Dungeon Master if you plan on using a class Archetype so that it can be approved or not.

ALLOWED CLASSES:

Alchemist, Antipaladin (Lawful Evil Only), Arcanist, Barbarian, Barbarian (Unchained), Bard, Bloodrager, Brawler, Cavalier, Cleric, Druid, Fighter, Hunter, Inquisitor, Investigator, Magus, Monk, Monk (Unchained), Oracle, Paladin, Ranger, Rogue, Rogue (Unchained), Shaman, Skald, Slayer, Sorcerer, Summoner (Unchained), Swashbuckler, Vigilante, Warpriest, Witch, Wizard.

DISALLOWED CLASSES:

Gunslinger, Ninja, Samurai, Summoner.

Non-Combat / "NPC" Character Classes

ALLOWED CLASSES:

Adept, Aristocrat, Commoner, Expert, Warrior.

Non-Combat Class Creation:

Players will generally create this type of character as an alt, or for a character that will be primarily used outside of standard heroic adventures.
Please note these characters are different than Heroes and as such are not designed to be as powerful statistics wise, as such you will use the NPC creation guidelines for the following:

Ability Scores: The ability scores for a heroic NPC are: 15, 14, 13, 12, 10, and 8. Before racial modifiers.
Traits: These characters should ideally restrict themselves to non-combat Traits. Due to their nature you may choose THREE traits for a non-combat character.
Skill Points: These characters gain an additional 2 skill points per level. View the Skills section below for suggested Profession and Craft skills.
Feats: Non-Combat and NPC Character Classes gain a bonus feat every level. This feat must be a non-combat and non-metamagic feat.
Feat Prerequisites: Non-Combat and NPC Characters may use their NPC Class levels as Arcane Caster Levels for the purpose of qualifying for Item Creation Feats. [They still require a third party to cast any spells required for item creation that they cannot cast themselves.]

Non-Combat Class Notes:

Players may create a character that is more suited to roleplay than adventuring. All characters are required to have a class, and any reoccuring played character must have an approved sheet.
There will be missions and quests tailored to non-combat oriented characters as well. Such as going mining for resources, Blacksmiths fulfilling work orders, there may be overlap where Adventurer Guild members escort and protect a gatherer. These are just some examples.

Prestige Classes

ALLOWED CLASSES:

Arcane Archer, Arcane Trickster, Assassin, Battle Herald, Dragon Disciple, Duelist, Eldritch Knight, Holy Vindicator, Horizon Walker, Loremaster, Master Chymist, Master Spy, Mystic Theurge, Nature Warden, Pathfinder Chronicler, Rage Prophet, Shadowdancer, Stalwart Defender.

Traits

There are many traits within the allowed source materials, you may start with up to two traits. Please confirm your trait selections with a Dungeon Master while noting that the following traits that are not allowed or modified.
Please note that your characters should reflect these traits in character; Whether through their personalities or backgrounds these choices DO matter, so please be mindful of your choices and the bearing they will have on your characters.

DISALLOWED TRAITS:

Asmodean Demon Hunter (Azmodeus), Black Powder Bravado, Black Powder Fortune, Black Powder Interjection, Corpse Cannibal (Urgathoa), Favored Son/Daughter, Flame of the Dawnflower (Sarenrae), Guardian of the Forge (Torag), Just Like New, Larger Than Life, Never Stop Shooting, Outlander, Rich Parents, Unblemished Barrel.

MODIFIED TRAITS:

Calistrian Prostitute (Calistria) - Allowed as "Temple Prostitute" with same rules minus references to Calistria.
Child of Nature (Gozreh) - Allowed as "Child of Nature" with same rules minus reference to Gozreh.
Divine Warrior (Iomedae) - Allowed as "Divine Warrior" with same rules minus references to the goddess Iomedae.
Ear for Music (Shelyn) - Allowed as "Ear for Music" with same rules minus references to Shelyn.
Fortified Drinker (Cayden Cailean) - Allowed as "Fortified Drinker" with same rules minus references to Cayden Cailean.
Starchild (Desna) - Allowed as "Direction Sense" with same rules minus reference to Desna.
Undead Slayer (Pharasma) - Allowed as "Undead Slayer" with same rules minus reference to Pharasma.

Skills

It is worth noting your skills in this game actually matter. Please feel free to take Profession and Craft skills. Professions and Crafting in downtime will be encouraged and your characters will be rewarded for this and there also may be jobs available for your characters based on their professions.
Some of you may who enjoy focusing on crafting or gathering may wish to create a character dedicated to these pursuits. Please see the above Non-Combat / "NPC" Character Classes section.
ALL Profession and Craft skills are considered class skills regardless of class.

PROFESSION SKILLS:

Profession (Architect), Profession (Baker), Profession (Barrister), Profession (Brewer), Profession (Butcher), Profession (Clerk), Profession (Cook), Profession (Courtesan), Profession (Driver), Profession (Engineer), Profession (Farmer), Profession (Fisherman), Profession (Fortune-teller), Profession (Gambler), Profession (Gardener), Profession (Herbalist), Profession (Innkeeper), Profession (Librarian), Profession (Mercenary), Profession (Merchant), Profession (Midwife), Profession (Miller), Profession (Miner), Profession (Porter), Profession (Sailor), Profession (Scribe), Profession (Shepherd), Profession (Siege Engineer), Profession (Soldier), Profession (Soothsayer), Profession (Stable Master), Profession (Tanner), Profession (Trapper), Profession (Woodcutter).

CRAFT SKILLS:

Craft (Alchemy), Craft (Armor), Craft (Baskets), Craft (Blacksmithing), Craft (Books), Craft (Bows), Craft (Calligraphy), Craft (Carpentry), Craft (Clockwork), Craft (Cloth), Craft (Clothing), Craft (Gemcutting), Craft (Glass), Craft (Jewelry), Craft (Leather), Craft (Locks), Craft (Paintings), Craft (Pottery), Craft (Rope), Craft (Sculptures), Craft (Ships), Craft (Shoes), Craft (Siege Engine), Craft (Stonemasonry), Craft (Tattoos), Craft (Traps), Craft (Weapons).

PROFESSION & CRAFTING DAILY ROLL RULES:

We will be handling Professions with a modified formula.
Normal Rules have a solitary roll once per week whereby you gain half your roll result worth of gold pieces.

We will allow a Profession/Craft Roll once per day to represent doing jobs related to your field, and you will be able to earn your roll result worth of silver pieces. [Eg: You can use the command: +daily Profession (Mining) in the dice channel to be automatically rewarded if elegible.]

[Eg: You have Profession (Mining), you roll a 15 after modifiers to go collect raw metal. You would gain 15sp worth of metal for that day.]
[Eg: You have Profession (Baker), you roll a 10 after modifiers to work in a Bakery for the day. You would earn 10sp in wages for that day.]

Character Sheets

Sheets are required to be submitted to a Dungeon Master. All sheets are hosted by us and all sheets will be able to be accessed by all Dungeon Masters.
As a measure to ensure a consistent and unified gaming experience, as well to prevent unwanted issues, some fields like Experience Points, Hitpoints, as well as Currency may be locked and only editable by our services.
Our services and bot will try to do most of the heavy lifting for you, allowing you to focus on what matters: Playing.

All sheets will be stored, created on, and accessed at: http://www.apexguild.xyz/sheets/



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