Character Creation
Created Wednesday 13 December 2017
Build Philosophy
Apex is going to be a long running game tailored to many styles of gameplay. This is primarily a roleplay game and there will be heavy emphasis on roleplaying. Meta-gaming should be limited or non-existant, and keeping out of character and in character knowledge separate should be a priority.
There will be hopefully fun things to do for everyone and so you should feel safe building a non-combat focused character with the Expert class for example, and making this character an amazing blacksmith or miner. There may be diplomatic missions or any number of activities, and not all problems should or will be solved merely through combat.
Please do NOT build a character soley for power and min/max, power gaming will be actively discouraged, and in rare cases punished.
This will be a community driven game that will tailor to all sorts of players new and veteran, and us Dungeon Masters will likely engage with the characters just as much as the players interact with each other.
Source Materials
ALLOWED SOURCES:
Starting Level & Wealth
All characters will start at level one; They also start with maximum gold for their class. (Eg: If your class would start with 5d6x10 gold, you would begin with 300gp to spend.)
Races
If the race you are contemplating is not in the following lists (but contained in the aforementioned Source Materials) please consult a Dungeon Master to have it added to the appropriate place.
ALLOWED RACES:
Blue, Elan, Maenad, Noral, Ophiduan, Xeph.
DISALLOWED RACES:
Dromite, Duergar, Forgeborn, Half-Giant.
Alignment
Apex accepts characters of all alignments with the exception of Chaotic Evil.
Ability Scores
Ability stat generation will use standard 25 point buy rules. No score may be above 18 after racial modifiers. No score may be under 8 after racial modifiers.
Point Buy Calculator: http://www.apexguild.xyz/info/pointbuy.php
Base Classes
Please consult a Dungeon Master if you plan on using a class Archetype so that it can be approved or not.
ALLOWED CLASSES:
DISALLOWED CLASSES:
Non-Combat / "NPC" Character Classes
ALLOWED CLASSES:
Non-Combat Class Creation:
Please note these characters are different than Heroes and as such are not designed to be as powerful statistics wise, as such you will use the NPC creation guidelines for the following:
Traits: These characters should ideally restrict themselves to non-combat Traits. Due to their nature you may choose THREE traits for a non-combat character.
Skill Points: These characters gain an additional 2 skill points per level. View the Skills section below for suggested Profession and Craft skills.
Feats: Non-Combat and NPC Character Classes gain a bonus feat every level. This feat must be a non-combat and non-metamagic feat.
Feat Prerequisites: Non-Combat and NPC Characters may use their NPC Class levels as Arcane Caster Levels for the purpose of qualifying for Item Creation Feats. [They still require a third party to cast any spells required for item creation that they cannot cast themselves.]
Non-Combat Class Notes:
There will be missions and quests tailored to non-combat oriented characters as well. Such as going mining for resources, Blacksmiths fulfilling work orders, there may be overlap where Adventurer Guild members escort and protect a gatherer. These are just some examples.
Prestige Classes
ALLOWED CLASSES:
Traits
There are many traits within the allowed source materials, you may start with up to two traits. Please confirm your trait selections with a Dungeon Master while noting that the following traits that are not allowed or modified.
Please note that your characters should reflect these traits in character; Whether through their personalities or backgrounds these choices DO matter, so please be mindful of your choices and the bearing they will have on your characters.
DISALLOWED TRAITS:
MODIFIED TRAITS:
Child of Nature (Gozreh) - Allowed as "Child of Nature" with same rules minus reference to Gozreh.
Divine Warrior (Iomedae) - Allowed as "Divine Warrior" with same rules minus references to the goddess Iomedae.
Ear for Music (Shelyn) - Allowed as "Ear for Music" with same rules minus references to Shelyn.
Fortified Drinker (Cayden Cailean) - Allowed as "Fortified Drinker" with same rules minus references to Cayden Cailean.
Starchild (Desna) - Allowed as "Direction Sense" with same rules minus reference to Desna.
Undead Slayer (Pharasma) - Allowed as "Undead Slayer" with same rules minus reference to Pharasma.
Skills
It is worth noting your skills in this game actually matter. Please feel free to take Profession and Craft skills. Professions and Crafting in downtime will be encouraged and your characters will be rewarded for this and there also may be jobs available for your characters based on their professions.
Some of you may who enjoy focusing on crafting or gathering may wish to create a character dedicated to these pursuits. Please see the above Non-Combat / "NPC" Character Classes section.
ALL Profession and Craft skills are considered class skills regardless of class.
PROFESSION SKILLS:
CRAFT SKILLS:
PROFESSION & CRAFTING DAILY ROLL RULES:
Normal Rules have a solitary roll once per week whereby you gain half your roll result worth of gold pieces.
[Eg: You have Profession (Baker), you roll a 10 after modifiers to work in a Bakery for the day. You would earn 10sp in wages for that day.]
Character Sheets
Sheets are required to be submitted to a Dungeon Master. All sheets are hosted by us and all sheets will be able to be accessed by all Dungeon Masters.
As a measure to ensure a consistent and unified gaming experience, as well to prevent unwanted issues, some fields like Experience Points, Hitpoints, as well as Currency may be locked and only editable by our services.
Our services and bot will try to do most of the heavy lifting for you, allowing you to focus on what matters: Playing.
All sheets will be stored, created on, and accessed at: http://www.apexguild.xyz/sheets/
Backlinks:
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